Warframe if I Sell a Frame and Abuild It Again Is It Still Level 30
Welcome to Warframe'south Trading system! Here y'all can merchandise in-game items and Platinum with other Tenno.
The outset rule of trading in Warframe is to only trade in-game items that are available in the trade window.
Attempting to trade items outside of the game is considered a violation of the Terms of Service/EULA.
To learn more than almost rubber trading practices, hover over the tips icon in the trade window.
Hitting "Accept" means you have read and understood the to a higher place.
Happy safe trading, Tenno!
—Trading Policy that appears when Trading for the first time
Contents
- 1 Prerequisites
- 2 Tradeables
- iii Limitations
- 4 Matchmaking
- 4.1 In-Game Trade Conversation
- four.1.i Terminology
- four.2 Maroo'south Bazaar
- iv.3 Trading Boards
- 4.1 In-Game Trade Conversation
- 5 Procedure
- 5.ane Confirmation
- 6 Personal Trading/Chat History
- 6.ane Accessing History
- 7 Troubleshooting
- eight Merchandise Ban
- nine Tips
- ten References
- 11 External Links
- 12 Patch History
TheTrading System allows players to merchandise any tradeables (run into below) at the Association Dojo (excluding Railjack), or at the dedicated trading relay - Maroo's Bazaar. There is a minimum Mastery requirement of Rank ii in order to trade, and up to 6 items can be traded per transaction by each partner (thus for a maximum total of 12).
Prerequisites [ ]
"- Trading is washed inside the Dojo at a Trading Postal service or in Maroo's Bazaar.
- You can invite non-members of your clan to your Dojo to trade.
- Not all items can be Traded. Set up store in Maroo's Bazaar to see what you tin can offering and buy!
- Yous must have a Mastery Rank of 2 or college and 2-Gene Authentication enabled in society to trade.
Notation: We do not enforce trades for promises, clan membership, and other favors. Merchandise for items merely.
"
- See also Troubleshooting beneath.
In that location is a minimum Mastery requirement of Rank 2 in order to trade.
As of Update 25.0 (2019-05-22), players need to enable ii-Cistron Hallmark on the official Warframe site in order to gain access to trade. Follow these steps to enable 2FA:
- Get to the Official Warframe website's Business relationship Management page and log into your PC account if needed.
- Click on "USER INFORMATION" side tab if it is not active already.
- You should see there
"Enable Two-Factor Hallmark (2FA) and receive a free in-game corrective: Enable" - click on "Enable". - A popup message will appear at the summit of the webpage saying "Delight CHECK YOUR E-mail FOR FINAL CONFIRMATION. IF You lot DO NOT RECEIVE Inside THE Adjacent Hr Please CONTACT Back up AT SUPPORT.WARFRAME.COM FOR Help."
- You should receive an e-mail within an hr with a link to confirm. Click the link, and wait for the Official Warframe'southward website to open with a popup bulletin at the meridian saying
"Ii-Cistron Authentication HAS BEEN ENABLED FOR YOUR ACCOUNT."
Tradeables [ ]
Trades are charged for a trade tax which corporeality in Credits based on the rarity of the commodity. Players will demand to pay the respective tax for the item they receive in the merchandise. Additionally, a hub revenue enhancement may be payable in addition to baseline game tax:
- Maroo's Boutique has a fixed additional 10% hub revenue enhancement.
- Clan Dojo tax can be set past the Association that owns the Dojo and tin can range an additional 0-100% of baseline game revenue enhancement (this can be altered at any fourth dimension past whatsoever clan member with Treasurer privilege at any Trading Post in the Dojo).
Not all items can be Traded. Set store in Maroo's Bazaar or your Clan's Dojo to see the full list of items that yous currently own that are eligible to be sold (hold the Gear primal (Q ) and select "SET Upward Shop").
All tradeables are carve up into the following categories in game GUI (only categories for which a player has tradeable items will exist shown):
- Mod (excludes Flawed Mods, Umbra Mods, and Primed Mods obtained from Daily Tribute). This also includes:
- Ancient Fusion Core
- Legendary Core
- ITEMS
- WEAPONS (includes Syndicate, Prisma, Vandal, Wraith and other tradeable weapons)
- COMPANIONS (only Sentinels and their weapons obtainable from Baro Ki'Teer)
- ARCHWING WEAPONS (only those obtainable from Baro Ki'Teer)
- Appearance (includes Cabalistic Helmets and Syndicate armor parts)
- ARCANES (including both unranked and ranked ones)
- FOCUS, includes:
- Focus Lenses (their blueprints are shown in a carve up BLUEPRINTS category below)
- KEYS, includes:
- Baro Void-Signal
- Corpus Void Key
- Enter Nihil's Oubliette
- Grendel Locators
- Mutalist Alad V Electrocute Central
- Vay Hek Frequency Triangulator
- RESOURCES, includes:
- Beacons for Vay Hek Frequency Triangulators
- Damaged and repaired Necramech components
- Mutalist Alad V Nav Coordinates
- Proof Fragments
- Refined Gems
- Prime PART, includes:
- Uncrafted Prime number blueprints (as well repeated in BLUEPRINTS category beneath). Note that parts crafted from Prime blueprints can no longer be traded.
- Prime weapon parts
- AYATAN TREASURES includes sculptures both empty and with stars slotted (note that unslotted stars are shown in a separate MISCELLANEOUS category below).
- BLUEPRINTS, includes:
- Focus Lens blueprints
- Hound parts blueprints
- Landing Craft Blueprints
- Prime blueprints
- Sands of Inaros design
- Tradeable Weapon blueprints
- EMOTES, includes Syndicate emotes
- IMPRINTS
- RELICS, both Intact and Refined
- MISCELLANEOUS, includes:
- Ayatan Stars
- Fish
- Scenes
- Tradeable Weapon and other not-Prime parts (east.yard. those of Nautilus sentinel)
- Tenno Lab Archwing parts
- PLATINUM
- But shown in a trade, simply not shown when using "Set up shop"
- Cannot merchandise Platinum earned for free, either an account's starting Platinum or Platinum earned from giveaways
Corporeality of tax1 per commodity | ||||
---|---|---|---|---|
Rarity | Common | Uncommon | Rare, Requiem, Riven | Legendary |
Tier | Lith, Meso | Neo, Axi | Eidolon Capture | |
Mods (including Ancient Fusion and Legendary Cores) and Void Relics | 2,000 Credits 2,000 | 4,000 Credits 4,000 | 8,000 Credits 8,000 | one,000,000 Credits i,000,000 |
Arcane Enhancements | 2,000 Credits 2,000 | 4,000 Credits iv,000 | 8,000 Credits 8,000 | 100,000 Credits 100,000 (Unranked) 300,000 Credits 300,000 (Rank one) 600,000 Credits 600,000 (Rank ii) one,000,000 Credits 1,000,000 (Rank 3) 1,500,000 Credits ane,500,000 (Rank iv) 2,100,000 Credits 2,100,000 (Rank five) |
Uncommon-tier items:
| 4,000 Credits four,000 | |||
Common-tier items:
| 2,000 Credits ii,000 | |||
Platinum 4 | 500 Credits 500 per unit of Platinum |
1) The table above shows only baseline game tax. This volition be college by the hub taxation: either additional 10% if trading in Maroo'southward Bazar, or additional 0-100% if trading in a Clan Dojo - specific surplus tax will be different in every Dojo and volition be the taxation rate that was last fix by any of the Clan's Treasurers.
2) Each Ayatan Star slotted into a Sculpture increases the trade revenue enhancement by ii,000 Credits two,000 .
3) Only Tradeable Weapon that are bought pre-congenital can exist traded. They must exist unaltered past any Analogousness, Forma, Lens, or Orokin Catalysts to exist tradeable.
four) Players cannot trade away the initial amount of platinum that all accounts first off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
Limitations [ ]
- The number of trades that can exist fabricated per day is the same as the histrion's Mastery Rank, with exception to Founders, who get an additional two trades per day. The trade limit is refreshed daily at GMT 00:00 and is non affected by the number of items exchanged in each transaction. Furthermore, ranking upwards will provide an additional trade even if the daily limit has been reached.
- At almost 6 items may exist offered by each trading partner in any given trade, with multiple copies of the same detail counting as separate items (exception is Platinum , multiple units exceeding 6 of which may be offered simply will still only occupy only one of the 6 slots in a trade). If the partners desire to trade more items - they will have to conduct boosted trades, provided each of them withal has bachelor daily trades left.
- For Warframes, players can simply trade the respective Prime number Warframe Blueprints. Parts that have already been crafted through any blueprints, and the fully crafted Warframes themselves cannot be traded. Note that if yous inadvertently started the crafting procedure in the Foundry and then realised yous wished to trade away the blueprint instead - it is possible to abolish the crafting process before completion and go the Prime blueprint dorsum, also every bit all resources used, except Argon Crystals.
- For weapon parts and blueprints (including those archwing and lookout weapons) and lookout man companions only blueprints and parts for the Prime, Carmine, Vandal and Wraith weapon variants are tradeable. Whatsoever other weapons and their blueprints or parts cannot be traded, except for the parts and blueprints (with some exceptions) of following ones, which can in fact be traded: Arum Spinosa , Athodai , Broken War (only parts), Epitaph , Orvius (but parts), Pathocyst , Pennant , Quellor , Shedu (merely parts), Sheev , Sporothrix , Stahlta (merely parts), Stropha (only parts), Velox (but parts), and Wolf Sledge .
- A number of Tradeable Weapons are tradeable every bit a whole, but only if they are completely unranked with no Analogousness, and essentially unaltered - i.e. with no Forma, Lens, or Orokin Goad applied.
- Cosmetic-only changes still are permitted, i.e. these weapons volition remain tradeable even if recolored, customized with skins, Cosmetic Attachments, modded with regular Weapon Mods, or freely used in the Simulacrum, due to no affinity being gained from killing the spawned enemies. This is specially useful for trying out expensive Syndicate and Prisma weapons to test their accuracy, set on speed/charge per unit of fire, range/harm falloff, recoil, reload speed, or general handling characteristics without fearfulness of losing the power to sell or resell the weapons to other players afterwards, if they are non to the user's liking.
- A number of Tradeable Weapons are tradeable every bit a whole, but only if they are completely unranked with no Analogousness, and essentially unaltered - i.e. with no Forma, Lens, or Orokin Goad applied.
- Flawed Mods cannot be traded.
- Primed Mods obtained from Daily Tribute cannot be traded.
- Umbra Mods cannot be traded.
- Last copy of whatsoever Mod with Axiom () polarity cannot be traded away, the seller will get an mistake "Unique copies of abilities cannot be traded".
- Riven Mods can merely be traded if both players have a Mastery Rank of eight or higher.
- Blueprints and Tradeable Weapons cannot be traded to players who exercise not meet their Mastery Rank requirements.
- Relics tin be traded regardless of them existence vaulted or unvaulted, and whether they are still Intact or already upgraded with Void Traces.
- Weapons or Riven mods tin just be traded if the heir-apparent has sufficient slots to accommodate all received items.
- Only a unmarried Platinum offer may be in the trade at any given time.
- If the offering partner wishes to offering more Platinum - they accept to change the amount they are currently offering (since they cannot utilize another merchandise slot to only offering the additional amount).
- If the partners decide that the other partner should now exist offering more than Platinum, this can be achieved without having to abolish and restart the trade past the currently offering partner removing the Platinum offered, then the other partner offer Platinum instead.
Matchmaking [ ]
At that place are several means to observe buyers and sellers.
In-Game Trade Chat [ ]
In general, players post both WTB, WTS, and WTT offers in the in-game global trading Conversation aqueduct. If you cannot see this aqueduct, then delight check if it may accept been disabled in the settings: default Esc > OPTIONS > Conversation > Merchandise Chat.
When y'all want to contact the sender of an offer in the trading channel, click on their name and select "Talk". As the number of messages in trading channel tin be overwhelming especially at height times with most of them not existence relevant, the game allows you to apply per-channel filtering rules to only show the relevant trading messages.
Terminology [ ]
People who use the Trade chat have their own acronyms to summarize their offers. Below is a curt list of the nearly commonly used acronyms in Merchandise chat. A more comprehensive guide can be found here.
- WTB - Want to buy
- WTS - Want to sell
- WTT(F) - Want to trade (for)
- blitzer - actor who chop-chop completes the mission in solo mode only to obtain a tradeable end-of-mission advantage item (such every bit a mod) and immediately merchandise it to the client
- WTH - Want to hire (note the game does not recommend trading for favors/services, eastward.g. if y'all rent a blitzer - it is recommended to practice then on a "no win - no fee" footing, i.e. non to pay an advance fee, and instead only trade afterwards for the actual tradeable end-of-mission reward item)
- PC - Toll cheque
- PMO - Private Bulletin Offer
- OBO - "or all-time offer"
- [...]p - "p" is simply short for Platinum and is usually prefixed past a numerical value, e.g. "100p" means "100 Platinum".
- [...]p+ - "+" means "or more, e.1000. "100p+" means "100 Platinum or more".
Maroo's Bazaar [ ]
You lot tin also visit Maroo's Bazaar on Mars and come across other players willing to trade, inspecting offers displayed above a seller's caput. Budgeted a seller and using the context action key (Ten ) will initiate a trade. To offer items for trade concord the Gear key (Q ) and select "Gear up Shop".
Trading Boards [ ]
- Trading Lath - on this wiki
- Official Warframe Forums - official game website
Process [ ]
One first needs to find a willing trading partner for whatever it is they are willing to either buy or sell, see Matchmaking section to a higher place on this page.
Once a trading partner is found, both trading partners have to be nowadays in either Clan Dojo (excluding Railjack of either trading partner (they practice not have to be in the same Clan), or in the aforementioned instance of Maroo's Bazaar on Mars.
- The universal fashion to trade in either location is for one of the partners to hold the Gear key (default Q ), click "SET Up Shop" and add any random mods/items, while the other player may physically approach the shopkeeper and hit "Use" key (default X ) to start the bodily trade, which will remove the modern/items displayed in the shop and nowadays both parties with a new blank merchandise.
- In Clan Dojo only there is another, easier way to trade. This is done past using a Trading Post - provided at least one has been placed earlier by a Clan Architect. Either partner may physically approach a Trading Post (these are marked with a special icon shown in the icon legend on the Clan Dojo minimap, (default Thousand ). Trading Post itself has 4 cyan consoles effectually it, and once a player is close plenty to i of the consoles - "X | Actuate" text will be displayed, at which point they demand to hit "Employ" key (default Ten ). This will show how many daily trades you lot have left, and also the list of players currently in Clan Dojo and eligible to trade today. Double-click on the entry with the avatar + proper name of your prospective trading partner to initiate the actual trade.
- Note that whatever players currently in Clan Dojo, only not eligible to trade will non be shown on the list - this includes players who take exhausted their daily trades, who take not reached Mastery Rank of 2, have not enabled 2FA on their account, or are inside the Railjack in the Dojo. As new players get in or depart the Dojo - the list will also not be refreshed automatically, but instead needs to be closed and reopened again.
Once the actual trade is initiated, each partner will be presented with their own modifiable list of half dozen slots (i.eastward. 12 slots total for a trade). They tin can freely edit each of their corresponding 6 slots at will before the trade is ended by adding/removing items, and these modifications will be immediately shown to both trading parties. Only one of the 12 slots may be used to offer Platinum at any given time, however any corporeality of platinum may exist offered in that slot. Any tradeable items other than Platinum will occupy a separate slot for each unit offered, fifty-fifty if these are duplicate copies of the same item type (east.g. not more than 6 Cyan Ayatan Stars may be offered by a partner in a single trade, since each will occupy a separate trade slot).
In one case a trading partner is satisfied with what is shown in the 12 trade slots - they may check "READY TO Trade" tickbox. Altering whatever of the 12 merchandise slots volition uncheck these for both partners. Once both partners have checked these tickboxes, "ACCEPT BUTTON" will exist enabled. Clicking this volition testify the final confirmation the full names of all tradeables offered by both parties, and "OK" and "CANCEL" buttons below.
Confirmation [ ]
Clicking "OK" is perchance the single most important step, as it will commit the trade and make it irreversible, so please merely click information technology if you lot are admittedly satisfied with the trade. Each player is personally responsible for not being scammed, and the publisher's policy is to not unwind any trades, fifty-fifty where a role player believes they have been scammed. The following tips should help:
- If a trade is cancelled and reopened - this is a red flag, thoroughly check everything over again before accepting!
- Always double, triple check that y'all will be receiving what you and the other thespian decided upon. Information technology never hurts to be actress cautious, Tenno!
- Trading UI Changes: if a player changes something you volition notified instantly. You volition then demand to re-bank check to accept the changes before proceeding with the trade.
- Baro Ki'Teer arrivals may cause sharp price drops for his items.
- Recent game patches may cause Void Relics to be vaulted/unvaulted, and/or consequence in other changes to droptables, including rare/legendary items.
- Announcements should be consulted before confirming a trade, especially for a large amount of platinum.
- Total set vs blueprint only.
- For all tradeable warframes and companions full set is more than than just a blueprint, and includes exactly 4 pieces: main blueprint, Neuroptics/Cerebrum, Chassis and Systems (all 4 pieces being uncrafted blueprints in case of warframes). Tradeable Archwing sets likewise consist of 4 parts (albeit named differently).
- For the vast majority of tradeable weapons the gear up consists of at least 2 items - about frequently master blueprint + an extra part. In some cases the set includes indistinguishable parts, as is the instance for e.g. Dual Kamas Prime number. Exceptions:
- Names of all items, including variations, or similarly-looking/named items (due east.g. Chassis vs Systems or Neuroptics, Arcane Velocity vs. Arcane Victory etc.)
- Ranks of whatsoever Mods or Arcane Enhancements traded (eastward.g. is the seller offering a rank 0 mod, instead of the agreed rank 10?)
- Platinum amount - pay attention to this, including the number of repeating digits, peculiarly later restarting the trade (eastward.g. the number of zeroes a buyer is offering, grand or 100?)
- "Platinum Glitches": A actor might offering to host a "Platinum Glitch" with the promise that information technology will double your Platinum. They will ask you to enter the desired amount of Platinum you wish to double in the Merchandise UI. Since "Platinum Glitches" do not be, the player may complete the trade and leave with your platinum. Take extra intendance of checking the platinum amount earlier moving forward with the trade. The amount you confirm in the trading UI will be the corporeality you give/receive (even if told otherwise).
- "Founders Codes": Codes to unlock Founders' content in Warframe do not exist. Refrain from trading with players that are offering items/codes that accept non been announced or made available by Digital Extremes.
- "Ancient Cores" vs. "Legendary Cores": Unlike Legendary Cores, Ancient Cores do Non have the power to maximize the rank of a modernistic. Keep this in heed as players will attempt to merchandise "Ancient Cores" as "Legendary."
- When trading at the Dojo, make certain Dojo hub tax is acceptable, as it may be every bit high as boosted 100% of baseline game revenue enhancement (thus doubling the credit tax paid). You lot can e'er insist to go to Maroo'southward Bazaar, where hub tax is always fixed at an additional 10%.
- Psa: Tenno Safe Trading Tips forum mail service by [DE]Danielle
Personal Trading/Chat History [ ]
PC users have a way to partially obtain personal trading and conversation history, equally long as they have not yet restarted their game session.
In that location is a partial access to private chat and trading history, with the following observations:
- Only PC users are able to access the history.
- The history is only bachelor until the game is restarted.
- The history is not accessible via the game, other applications have to exist used (due east.g. Windows Notepad).
- Only certain information is recorded, including:
- No messages in public conversation channels, such as Clan, Recruiting or Trading, nor any incoming private messages are recorded.
Accessing History [ ]
- Chief commodity: EE.log
The history tin can be accessed in C:\Users\WINDOWSUSERNAME\AppData\Local\Warframe\EE.log, but notation that this file is automatically overwritten every time you start the game. Using a text editor, such as Windows Notepad, yous can do a text search in this file for the post-obit:
-
ChatRedux::AddTab: Adding tab with channel name: F
- This will find names of players with whom you had private conversations. E.g.
-
1743.266 Script [Info]: ChatRedux::AddTab: Calculation tab with aqueduct proper name: FPrivateMessengerPlayer to alphabetize 6
-
PRIVMSG
- This will notice your outgoing private messages, including the proper noun of the recipient player. E.g.
-
1847.978 Net [Info]: IRC out: PRIVMSG RecipientPlayer :Outgoing message
-
MatchingServiceWeb::ProcessSquadMessage received JOIN message
- This will find names of whatever players that were in a team with y'all (self included), e.k. those you did a mission with, or those you teamed up with in club to trade. Eastward.g.
-
2531.781 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received JOIN message from SquadMemberPlayer
-
wants to merchandise with yous
- This will notice names of whatever players that tried to merchandise with you. Note that this will non include players that y'all attempted to merchandise with, but it will include players that attempted to merchandise with yous, but you declined and then no merchandise actually happened. E.g.
-
2617.190 Script [Info]: Dialog::CreateOkCancel(description=TradingCandidatePlayer wants to trade with you. Would y'all like to join their trading session?, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)
-
Are yous sure you desire to take this trade?
- This will find any trade details you accept attempted, including the name of the trading partner, both bought and sold items and Platinum. E.g.
-
2640.533 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(clarification=Are yous certain you desire to have this merchandise? You are offer:
- IGNIS WRAITH Design
- and will receive from TradingPartnerPlayer the following:
-
PLATINUM 10 100, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)
- If the trade was completed successfully, a few lines below you should find the following, albeit without the name of the trading partner:
-
2646.343 Script [Info]: Dialog.lua: Dialog::CreateOk(description=The trade was successful!, leftItem=/Menu/Confirm_Item_Ok)
- Alternatively, if the trade was cancelled by either trading partner, the follow up tape will be:
-
2646.343 Script [Info]: Dialog.lua: Dialog::CreateOk(description=The trade was cancelled by CancellingTradingPartnerPlayer, leftItem=/Menu/Confirm_Item_Ok)
-
PurchaseCelebration.swf
- This will find records of any purchases you made from either the Market or from Baro Ki'Teer. For Baro purchases the name of the detail purchased is non recorded. For Market place purchases - one time this record is found, you will need to do a opposite search for
PopulateInfo->
to recover the name of the purchased item. East.g. -
- 3239.730 Script [Info]: PopulateInfo->/Lotus/StoreItems/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun
- ...
- 3248.563 Sys [Info]: Created /Lotus/Interface/PurchaseCelebration.swf
-
-
Are you sure yous want to build
- This will observe the names of any items that yous attempted building in the Foundry. Due east.one thousand.
-
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you sure y'all desire to build 'CIPHER'?, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)
- If the user clicks OK to ostend the build, a few lines below yous should detect the following:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_SELECT()
- Alternatively, if the user clicks CANCEL to cancel the build, a few lines below you should find the following:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_CANCEL()
- Once the build completes, the post-obit record will exist added with NNN being some random digits:
-
3549.420 Script [Info]: Groundwork.lua: Queuing new transmission: DFoundryNNNOrdis
-
Are you lot sure you lot want to sell
- This will notice any attempted personal sales either from your Inventory for Credits (internal currency prefix

) or from a Ducat kiosk in a Relay for Orokin Ducats (internal currency prefix
). The names of the items to be sold are not recorded, just the total number of items, and the total value in the relevant currency. - Case of an attempted Credits auction:
-
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are yous certain you want to sell 17 Items for 425?, leftItem=/Menu/Confirm_Item_Yes, rightItem=/Carte du jour/Confirm_Item_No)
- Case of an attempted Orokin Ducats sale:
-
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you sure you lot want to sell 19 Items for 585?, leftItem=/Carte du jour/Confirm_Item_Yes, rightItem=/Menu/Confirm_Item_No)
- If the user clicks OK to confirm the sale, a few lines below you should detect the post-obit:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_SELECT()
- Alternatively, if the user clicks CANCEL to cancel the sale, a few lines below you lot should find the following:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_CANCEL()
Troubleshooting [ ]
- Unable to see trading partner on the listing in Trading Final console.
- Bank check that partner is already inside Dojo, slower computers may take a few minutes to load larger Dojos.
- Check that partner is at least Mastery Rank 2, has enabled their 2FA, and has not yet used all of their daily trades for today. Each player has a limited number of daily trades equal to their Mastery Rank, and these refresh every day at 0000 UTC.
- If partner is in Railjack department of Dojo - they volition not be shown on the list until they move out. Esc > FAST TRAVEL > DRY DOCK volition fix this.
- Association architects may place an Arrival Gate ornamentation in their Dojo to forestall guests from spawning inside Railjack.
- An private Trade Ban may be in outcome.
- After attempting to load the Dojo, I unexpectedly encounter the trade partner quitting squad and get offline before they make it at the Dojo.
- Game may crash for some players with weaker computers attempting to load a larger Dojo. Brand a squad and become to Maroo'south Bazaar in this instance.
- Just after I was invited to another Dojo, but before the trade I was kicked from the Dojo with a message maxim that all Clan members have left.
- If the host'due south figurer is much slower than the guest'southward computer - this may exist an consequence. Make a squad and become to Maroo'due south Bazaar in this case.
- I cannot enter platinum into the trade.
- Players cannot trade away the initial corporeality of platinum that all accounts start off with. This is to preclude players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
- Cannot sell item, it shows "Partner Locked".
- Check that the heir-apparent has sufficient Mastery Rank.
- If they have a sufficient MR, they must be located within analogousness proximity (no farther than nearly 50 meters) within the Dojo. Being too far abroad is a known bug that causes the game to assume the buyer has MR 0. Please ensure y'all can see your buyer and effort to trade once again.
- Thoroughly check trade details again afterwards the trade is restarted.
- Seller gets an error "Unique copies of abilities cannot be traded".
- This is by blueprint, last copy of any Mod with Precept () polarity cannot be traded abroad. The seller must own at least 2 copies of this modern is trying to sell ane.
- The credits of one of the partners are shown in red preventing the partners from accepting the trade.
- This means at to the lowest degree 1 of the partners does non have enough credits to pay the game tax + hub taxation.
- If trading in Dojo - verify that the hub taxation rate is acceptable, every bit information technology may exist as high as 100% more than the base tax. In this case become to Maroo'due south Bazaar to trade, where hub tax is fixed at 10%.
- You can sell duplicate mods and blueprints without leaving the Dojo/Maroo's Bazaar. ESC > EQUIPMENT > INVENTORY/MODS > sell sufficient indistinguishable mods or blueprints. Most players have multiple component blueprints for e.g. Harrow and Nyx.
- Thoroughly check trade details again later on the trade is restarted.
- This means at to the lowest degree 1 of the partners does non have enough credits to pay the game tax + hub taxation.
- When trading a weapon or riven mod, I get an fault that there buyer does not have enough space in the inventory.
Trade Ban [ ]
Manual trade bans tin can be enacted by conversation moderators if the player breaks the EULA by offering to trade in-game items for non-game items (including greenbacks) outside of the game.[i]
In add-on, players may become automatically tagged by the game's anti-crook system if they acquire—what the game deems as—an 'unrealistic' amount of loot in a mission, resulting in a two-week merchandise suspension until the developers review the histrion's instance. These players will receive an in-game inbox message from Warframe's Back up Team proverb the post-obit:
Hello (Player name),
A contempo mission that y'all completed was flagged for having abnormal results and this has resulted in a two calendar week moratorium on trades being placed on your account. After this auditing period concludes favorably your trading privileges volition be restored to your account.
Thank you for understanding.
Warframe Support Team
Later on the player has been cleared for cheating, the merchandise ban volition be lifted, allowing them to continue trading normally.
Tips [ ]
- Manage your trading inventory with a PowerShell script.
References [ ]
- ↑ https://forums.warframe.com/topic/680196-merchandise-ban/
External Links [ ]
- Psa: Tenno Safe Trading Tips forum mail by [DE]Danielle
Patch History [ ]
Update xxx.7 (2021-09-08)
- Fixed replacing a Prime Pattern on the Trading screen not always updating the Ducat value correctly.
Update xxx.v (2021-07-06)
- Updated the Merchandise error bulletin to "Failed to brand offering; your trade partner already owns ane or more than of these items and cannot receive a duplicate." when attempting to Trade a Skin that a player already owns.
Update 29.ten (2021-03-19)
- Fixed a not-functional push prompt appearing while trading and using a controller.
- Fixed the Merchandise window missing a background when accepting a Trade while in your Inventory.
- Stock-still camera breaking after exiting a Trade if you lot accepted the Trade from the Modern window.
Hotfix 29.5.i (2020-11-19)
- Fixed softlock that would occur if trying to Trade a Mod and Platinum in the aforementioned offer.
Update 28.2 (2020-07-fourteen)
- Fixed an issue with protective measures in The Steel Path style being unoptimized (any accounts impacted take been cleared for Trading).
Update 28.0 (2020-06-xi)
- Potential fix towards Trade offer not updating locally on offer failure.
Update 27.4 (2020-05-01)
- The Trading screen will at present prompt you with a warning when you're about to Merchandise an Arcane that is currently equipped.
Hotfix 27.3.6 (2020-03-31)
- Fixed the Partner MR Locked bulletin when Trading not stating the Mastery Rank. It volition now appear as 'PARTNER <MASTERY_RANK> LOCKED'.
Update 27.iii (2020-03-24)
- Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.
Update 27.2 (2020-03-05)
- Added a "Trading Policy" that will appear when Trading for the first time! Safe trading tips have also been added to the Trade UI.
- Trading is an essential part of Warframe and we felt it important to inform players on how to go along with trading in a safe way. All players will exist presented with the "Trading Policy" window when trading for the first fourth dimension ever (Mastery Rank 2 players who have just unlocked trading), and for the first time since downloading the update. This applies to any case of trading in the Dojo and in Maroo's Bazaar. Once you've accustomed the Policy you may admission it from the "Trading Policy" button when trading if desired.
Hotfix 25.eight.i (2019-10-09)
- Hyena Change (Razorback mission only)
An Orokin Jail cell farming exploit was brought to our attending past not only players, only also our internal flagging system when such a method is tripped for misuse. In curt, players were forcing the Hyena's to spawn infinitely by inbound/exiting rooms knowing that their Orokin Jail cell drop rate is 100%. As a outcome of this misuse, the Orokin Prison cell drib rate for the Hyena'south in the Razorback mission will diminish the more you spawn, to still let for multiple drib attempts simply without giving away the unabridged block. Please notation that players who are trade banned due to triggering this exploit will be manually unbanned after this Hotfix.
Update 25.two (2019-06-19)
- Stock-still having 6 unranked Mods in the Trade slots appearing as fully rank afterwards "the slots are full" message prompted, and accepting the Merchandise results in giving 1 max-ranked same Mod away instead of half-dozen unranked Mods, even when you didn't swap it.
Update 25.0 (2019-05-22)
- 2FA and Trading
- You are now required to take 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players take 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.
Update 24.six (2019-04-04)
- Typing an item name (ie Stradavar Prime number, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
Update 24.5 (2019-03-14)
- The Trading screen at present contains a Riven category and specific search functionality!
Update 24.4 (2019-03-08)
- UI Changes & Fixes
- The Dojo Trading screen has received an overhaul!
- vi Trading Slots instead of 5!
- Faster particular selection responsiveness and improved UI to assist yous easily discover the items you want to Merchandise.
Update 18.5 (2016-03-04)
- A search bar has been added to Trading item sub-menus!
Update 11.ii (2013-12-04)
- Changes to Trading confirmation pop-ups:
- We now evidence rarity of Mods equally well as Rank, to prevent "Fusion Cadre Fraud".
- More than visibility to the items involved in the merchandise to increase awareness at every step of the merchandise.
- Switched order of getting/giving for the trade accept confirmation, to exist consistent with the new offer confirmation. What you are **giving is always first, what you are getting is second (matches the slots likewise, giving on top, getting on the bottom)
Update 11.1 (2013-eleven-27)
- Added gamepad support to Trading.
Update eleven.0 (2013-11-xx)
- Introduced
Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Imperial Aya • {{{1}}} Standing Standing | ||
General | Arsenal • Codex • Daily Tribute • Dormizone • Foundry • Market place • Mastery Rank • Nightwave • Orbiter • Star Nautical chart | ||
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Conversation • Clan • Clan Dojo • Trading | ||
Team | Host Migration • Inactivity Penalty • Matchmaking | ||
Gameplay | Affinity • Vitrify & Debuff • Death • Damage (Status, Type Modifier, Vulnerability) • Gravity • Landscape • Maneuvers • One-Handed Action • Pickups • Tile Sets • Void Relic • Waypoint | ||
Mission | Arbitrations • Empyrean • Sortie • Tactical Alert • The Steel Path • Void Fissure | ||
Enemies | Bosses • Death Mark • Enemy Behavior • Eximus • Lich Organisation (Kuva Lich, Sisters of Parvos) • Overguard | ||
Activities | Captura • Conservation • Fishing • K-Bulldoze Race • Ludoplex • Mining | ||
Stealth | Hacking • Invisible • Noise Level • Threat Level | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation | |
Warframe | Attributes (Armor, Energy, Wellness, Shield, Sprint Speed) • Abilities (Broaden, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
Weapons | Accuracy • Alternate Fire • Ammo • Attack Speed • Critical Hitting • Harm Falloff • Exalted Weapon • Burn Rate • Melee • Multishot • Projectile Speed • Dial Through • Recoil • Reload • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | AI Director • Dedicated Servers • Drop Tables • EE.cfg • EE.log • File Directory • HUD • Key Bindings • Cloth Structures • Mobile Consign • Network Architecture • PBR • RNG • Settings • Stress Exam • Text Icons • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Harm Reduction • Enemy Level Scaling • Maximization • User Research |
Source: https://warframe.fandom.com/wiki/Trading
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